Town: Fărkho Nidǐ Birěkhka

Fărkho Nidǐ Birěkhka

Fărkho Nidǐ Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvenceKhǐnèzhog District
Sub ProvenceCi-51qdibri Zone
RegionQahî Vabi Forest
Founded1176
Community LeaderAdministrator Qrilgin Zëmë
Area4 km2 (1 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation1904 m (6246 ft)
Average Yearly Precipitation224 cm/y (88 in/y)
Population1058
Population Density264 people per km2 (1058 people per mi2)
Town AuraMysticism
Naming
Native nameFărkho Nidǐ Birěkhka
Pronunciation/ˈfə̝rxo/ /ˈnidɪ/
Direct Translation[static] [belt]
Translation[Not Yet Translated]

Fărkho Nidǐ Birěkhka (/ˈfə̝rxo/ /ˈnidɪ/ [static] [belt]) is a subtropical Town located in Ci-51qdibri Zone, Khǐnèzhog District, within the Federation of Alveria.

The name Fărkho Nidǐ Birěkhka is derived from the Constructi language, as Fărkho Nidǐ Birěkhka was founded by Di̊h́å Brënka, who was culturaly Constructi.

Climate

Fărkho Nidǐ Birěkhka has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 13°C (55°F). Fărkho Nidǐ Birěkhka receives an average of 224 cm/y (88 in/y) of precipitation, most of which comes in the form of rain during the summer. Fărkho Nidǐ Birěkhka covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1904 m (6246 ft) above sea level.

Overview

Fărkho Nidǐ Birěkhka was founded durring the late 13th century in fall of the year 1176, by Di̊h́å Brënka. The establishment of Fărkho Nidǐ Birěkhka was somewhat plagued by a lack of willing colonists, leading to Di̊h́å Brënka electing to pay people to resettle in Fărkho Nidǐ Birěkhka.

Fărkho Nidǐ Birěkhka was built using the conventions of Constructi durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Fărkho Nidǐ Birěkhka is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fărkho Nidǐ Birěkhka is is constructed arround a semi-circular narrow gravel mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Fărkho Nidǐ Birěkhka's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Fărkho Nidǐ Birěkhka has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Fărkho Nidǐ Birěkhka’s streets. The town is very clearly a joyfull place as well as relaxing. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Fărkho Nidǐ Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fărkho Nidǐ Birěkhka.

Fărkho Nidǐ Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fărkho Nidǐ Birěkhka has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fărkho Nidǐ Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fărkho Nidǐ Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fărkho Nidǐ Birěkhka's public wards, blessings, and other arcane systems.

Fărkho Nidǐ Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fărkho Nidǐ Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

While Fărkho Nidǐ Birěkhka might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Fărkho Nidǐ Birěkhka's mayor's house was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Fărkho Nidǐ Birěkhka hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Phooka near Fărkho Nidǐ Birěkhka are known to be a mutant strain of the creature.

Fărkho Nidǐ Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Truename Magic energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4253 m2
    • Cattle and Similar Creatures: 264
    • Poultry: 3174
    • Swine: 211
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 105

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

318 of Fărkho Nidǐ Birěkhka's population work within a Foundational Occupation.

656 of Fărkho Nidǐ Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 84 (8%) are noncontributers.

Points of Interest

Fărkho Nidǐ Birěkhka is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Fărkho Nidǐ Birěkhka was attacked by organized criminals with significant wealth and power. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fărkho Nidǐ Birěkhka lost 220 people, 213 livestock, and 91 buildings. The conflict ended after roughly 137, when members of Fărkho Nidǐ Birěkhka's militia enacted an operation to destroy or capture a specific enemy general. The operation was complicated by torrential rains which turned the ground into deep mud. The conflict ended with an assault and siege on the production site, which ended in a crushing defeat for Fărkho Nidǐ Birěkhka's forces. The war is remembered in legend by Fărkho Nidǐ Birěkhka's bards, historians, and legend keepers.

History